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Mesh Decal Generator

This was a tool I've developed during my internship at WB Games Montreal while I was learning how to use Houdini.
This is intended to quickly generate projected-mesh decals without manually creating the mesh decal geometry.

This initially started as a small task I completed over a month, but I've then revisited later to strengthen my data structure in Unreal. While it is possible to run Houdini Digital Assets (HDAs) in Unreal, I found that the blueprint integration was unstable and made it hard to create an editor utility tool that allows the manipulation of HDAs.

After refactoring my tool into more generic classes, it became much easier to manipulate HDAs inside blueprints and extended those classes to more houdini tools in the future rather than serving a single use! This challenge was a lot of fun to take on and helped me learn a lot about Houdini, VEX and Unreal!

Data Structure

Data Structure